Name Bog Witch
Health: Below Average
Attack: Below Average
Agility: Above Average
Speed: Above Average
Recovery Rate: High
Training Rate: Average
Training Cost: Above Average
Level 1: Melee
Level 3: Arrow/Thorn
Level 5: Freeze/Entangle
Level 7: Maneater*
Level 9: Snatch**
Level 10: Hanging Tree***
* A giant flower springs beneath a foe, enveloping it and devouring the creature. Flower has about as much health as the Dryad, and low armor. The unit inside will take gradual damage, half of which is restored to the Dryad. The Flower can still be hit by the trapped creature, as well as by others. The flower will last until either the creature inside is killed, it has taken enough damage or 15 seconds have passed.
45-60 Seconds cooldown.
** A root snakes towards an enemy creature, once it reaches the target, the creature is grabbed and dragged back to the Dryad. The root has a very long range (15 tiles), and moves very quickly. Once the creature has reached the Dryad, she will fall upon it and begin to scratch and bite the unit, this leaves her very vulnerable, and if hit, the attack will stop and she will be stunned for 2 seconds.
Cooldown: 45 seconds
*** The Bog Witch shifts into her tree form, using three vines to quickly grab nearby enemies. The enemies will take moderate damage every 5 seconds for 20 seconds, then they will be thrown at nearby enemies, causing moderate damage.
Cool down:80 seconds
Certain creatures are completely immune to all her special attacks. (Ones marked with a *)
-Bile Demon (Because of his, erm, 'girth')
-Imps (Too fast and small)
The Dyad is the body of a women that has been corrupted by nature after years under the earth. The roots that envelop the body slowly repair the it, rebuild it in a natural form, and when they are finished, Mother Nature herself gives the monstrosity life. They are found in large caverns, sleeping for eons before being awoken by the sudden activity. Their purpose is unclear, as is everything else about them. They are very vulnerable to fire (50% weakness to fire) and so tend to stay way from creatures that use fire.
Behavior in Dungeon: When idle, the creature will visit the graveyard, trying to understand exactly what brought them to life. They will also spend much of their time sleeping, whether or not they are actually tired. They will awake whenever an enemy creature has stepped on their Keeper's tile, being attuned with the earth, they can hear the earth calling to them. They tend to avoid the Tavern because of the recklessness of the creatures inside it. They are quite wise, but will never go to a library unless told to.
Battle Style: Offensive Support
I don't really know what else to call her. She usually stays away from the main battle and picks off straying creatures, but will usually need some kind of guard as her abilities take time and usually leaver her vulnerable. They are very dangerous in a group, especially if there are more of them than there are enemies. If you do chance upon a group of them, consider bringing at least double the number of them, so you can free comrades trapped in her Maneater ability. Also, if she sees a lone opponent fleeing, she will not hesitate to use snatch to finish him off.
Jobs: She is an excellent guard in that she knows whenever a creature steps foot in your dungeon, only when sleeping, though.
Obtainable By: Neutral, Conversion, Torture (Possibly portal if enough people like her as a Keeper creature)
Hates: Units who use fire.
Loves: Other Dryads. Graveyards
Anger reaction: Takes all the bodies in the Graveyard
Lair: A simple patch of dirt. She will root herself in and turn into a tree.
How Introduced: Mid-Late game
Attracted by: Neutral
Entrance Effect: Neutral
Torture: Sets her on fire