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[Trap/Defence] Wall alcove, moats, swinging axe/log

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iggii

Bafu
WFTO Backer
Apr 15, 2012
230
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Czech Republic
#1
Wall alcove______________
Build Time: 300% longer than digging through claimed wall in DK2, built by imps

Cost: as much as iron door or so

Health: can be destroyed only by enemy imps/meele attacks

Melee Resistance: 400% of the classic Barricade
Can be repaired by imps
Material: Stone/claimed wall
Placement: like doors

Other Notes: Placed in hallways, looks like two alcoves from the wall that are pointing against each other - they are not on the same level, but slightly in alignment.
Effect is - when enemy group moves through your hallways, they need to cross alcoved path only one by one - group is separated and on the other side they exit one at a time - they need to pass through this snaky defence. Also ranged attack can not pass through this defence.

Moat______________

Build Time: same as alcove

Cost: same as alcove

Health: same as alcove

Melee Resistance: 300% of the classic Barricade
Can be repaired by imps
Material: can be filled with hot objects/ice/sharp objects(wooden spikes,blades), magic antimatter - thus does slight fire damage/slows down/meele damage/weakens spells
Placement: not sure if the same as doors or barricade like

Other Notes: Tiles, that are slightly under level of other terrain, can be filled with lava(or hot iron/coal as you like), pieces of ice or meele damage things - spikes, blades..., or anything that weakens magicians
Enemy units can cross, but are damaged. As it seems not so fancy, but I dont have an idea how to solve it - it doesnt cause friendly fire and your units can cross (seeing your imp getting through hot bolts might seem funny, but help me figure this one out).

Swinging axe/log______________

Stats:

Uses: Till destroyed or sold
Blood cost: small when triggered
Target: any enemy passing by/standing under
Friendly Fire: no
Cooldown: medium to high
Recovery: none, can not be repaired
After upgrade it has slightly greater meele/blunt/sharp damage
Found it posted here, so no point in duplicate

Murder hole______________

Stats:

Uses: Till destroyed or sold
Blood cost: medium when triggered
Target: any enemy and whole group passing by/standing under
Friendly Fire: no
Cooldown: extreme
Recovery: none, can not be repaired
After upgrade it contains more filling :)
Function: When triggered, realeases its deadly content to the ground.
Appearance: Hole in ceiling, which contains rocks/boiling water/lava/hot sand etc...
 
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