Wait, when was it announced that the expansive modding tool will be dropped?
I've been following and supporting the project from the original forums, but as much as I want to join the choir and say that it's all the same to me, I'm also a backer; don't get me wrong, I love absolutely everything you've done and shown so far and I can't wait to play this in full - but I have to ask some questions. Please don't take this the wrong way, it's not a burning issue, but it's a surprise for me so I wanted to get a clearer picture of the matter.
1. When was this change announced? I don't remember getting anything about this as kickstarter update. I could be mistaken, of course, but this is the first that I've heard of this. Was this during one of the live streams (of which I doubt all backers have followed)?
2. I'll point out the obvious: the extensive modding capabilities weren't just a little feature - they were a very large promise of the campaign, and one of the first updates made while it was still gaining momentum; this surely contributed to many backers' decision to support the campaign, and to me personally is a big disappointment. The promise of having relatively easy capacity for modding in features beyond scenarios and levels, meant that the game will stay fresh and have a long and interesting shelf life, gathered around continuous community-driven content.
Considering this, and as things stand, do you have any substantial plans to work on it again in the future (even post-release) and eventually make it work, or has it been abandoned entirely (for instance if it simply won't fit the current newly-written framework)?
3. Could this be circumvented and some of the anticipated features achieved through some other means by a devoted-enough modder (meaning without the Dungeoneer)?
4. Even without it, will *any* modding be available (such as campaign levels, multiplayer maps and so on)?
5. If external game assets (game modes, models etc.) can't be directly added by players, do you plan on adding such content to the game later instead, after its inevitable success?
Thanks for the understanding and giving backers a place to address you freely. The game so far looks
[email protected]#%ing beautiful, and it feels so much like the originals that it made me reinstall and finish DK1 all over again. Considering the disgusting "Dungeon Keeper mobile" and TotalBuiscit's new video praising WFtO, and the rise in popularity of the early access on Steam, I have no doubt this will end up an amazing successor. And thanks for this year of hard work!