Any clues on the mechanics? I.e. Will these artefacts be consumed on use or will they need to be stored somewhere where they could be captured by an opponent? (Even storing them in the heart could allow an opponent to use them after defeating the player against a third party)
This is very nice, looks like the DK secrets are appearing in WFTO, with the addition of creatures (usually) having to research them in order to find out what they do. Question, how will players order minions to research artefacts? since I'm pretty sure that a creature researching them won't be contributing to sin production, so it should be a player choice.
My guesses on the artefacts shown: blue one give a temporary mana regen boost/ mana cooldown reduction, orange one is a artefact whose purpose is hidden, red one.... really no idea, but it's face is creeping me out , pink one will do something pig-related, but I'm really unsure what exactly.
*crosses fingers for the pink artefact to summon a player controlled pigzilla*
They'll be placed on top of props and a unit working that prop will contribute towards research of sins and identification of the artefact. I decided that it simply wasn't worth adding a toggle or a penalty for identifying them as it didn't really add any value to the mechanic.
Hmm. I'm reserving judgement. The dungeon specials in the Dungeon Keeper games never seemed terribly interesting to me. There wasn't much tactical dimension to them at all, except Transfer Creature. I don't suppose you're taking suggestions for Artefacts?