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WFTO Wednesday #115: No Rest for the Wicked

Jan 3, 2013
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#5
And how many of you will be there?

Also I find it odd that you guys plan to release 0.7.1 when we already are at 0.7.3.3, which has weird glitch with Necromancer at background animation.
 

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Noontide

Designer / Community Manager
Brightrock Games
Dec 8, 2012
2,144
1,776
700
Brighton, UK
#6
Also I find it odd that you guys plan to release 0.7.1 when we already are at 0.7.3.3.
Someone decided to go crazy with the version numbers. Technically 0.7.3.3 should be 0.7.0 and this upcoming patch would therefore be 0.7.1. Sorry for the confusion we've decided to call this 0.7.3 instead, we'll keep a closer eye on it in the future. :)
 
Jan 3, 2013
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#7
Someone decided to go crazy with the version numbers. Technically 0.7.3.3 should be 0.7.0 and this upcoming patch would therefore be 0.7.1. Sorry for the confusion we've decided to call this 0.7.3 instead, we'll keep a closer eye on it in the future. :)
I see, but will there be another patch within next 24 hours? I feel like the one you just released may still be buggy.
 

Simburgur

Managing Director
Brightrock Games
Nov 10, 2011
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Brighton, UK
www.twitter.com
#8
And how many of you will be there?

Also I find it odd that you guys plan to release 0.7.1 when we already are at 0.7.3.3, which has weird glitch with Necromancer at background animation.
5 right now (+Scott's fiance, they arrived in the UK today). 6-10 eventually, we'll see how things go.

Yeah that was our internal build string, we forgot to change it, so this patch is now 0.7.3.3 instead ;)
 
Jan 3, 2013
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#9
5 right now (+Scott's fiance, they arrived in the UK today). 6-10 eventually, we'll see how things go.

Yeah that was our internal build string, we forgot to change it, so this patch is now 0.7.3.3 instead ;)
I wonder who will be the cook.

Also I do wonder why Save/Load still are not implemented. I thought you guys made this system long time ago, do you also keep it for release?
 

Noontide

Designer / Community Manager
Brightrock Games
Dec 8, 2012
2,144
1,776
700
Brighton, UK
#11
I wonder who will be the cook.

Also I do wonder why Save/Load still are not implemented. I thought you guys made this system long time ago, do you also keep it for release?
Nano is the cook, he's french.

Save and Load are implemented there's just no UI for them yet :) Definitely going to be one for release.
 
Jan 3, 2013
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#12
Good luck then. Being in one place should certainly speed things up. Just don't bring some pets in, they might distract you from work.

P.S I do hope Void will make a way to distinguish which AI personality is used for each AI player. Right now they all look quite the same to me. New speech lines for each Skirmish AI personality would be nice.
 

Psycix

Dryad
WFTO Founder
Jan 9, 2013
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#13
What a beautiful changelog, you guys certainly fixed a lot!
I'll be sure to run through everything again, see if I can find some more bugs. I bet there is still a lot of work to do to get to 1.0, but at this rate, it should be possible to get a decent amount of polish on. Keep on going!
 

goanna

Gnarling
Mar 14, 2015
5
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#20
REMOVED HIS LEGS! Sheesh, a simple ankle chain would have done the trick. Nice to see progress moving along so quickly. I've seen other "early access" games in development for years.
 
Likes: Noontide
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