ive been hoping for a while for a shadow or wraith kind of creature, and im glad to see you guys design outside the traditional "shadowy humanoid figure" design that is a safe route for most games. This design is much more aspiring to an unseen nightmare in the depths, can't wait to see an in game model!
I am surprised to see this creature coming out of the beast den, didn't expect to see spiritual creatures coming out of there, but I am not complaining . The shadow's design is very impressive, and seeing what the team has already accomplished, I have no fear that they will be able to translate the awesomeness of this design into the game model . I love the fact that invisible creatures are coming to WFTO , an element left sadly unexplored in DK, owing to features having to be cut from the ghost and rouge and AI difficulties with the invisibility spell. I think the abilities are well designed, with a basic stun that gives him assassinating power, and a damage multiplyer that serves the dual purpose of improving his assassination potential and a way to support your army in large engagements. Can't wait for the great update coming up