- Nov 13, 2013
Overall this UI looks pretty solid to me with Only two things I would like to point out;
It looks to me like the lower right hand corner is underused, I would recommend increasing the size of long panel under the information panel to extend nearly all the way to right. You also might want to increase it's height
I'm pretty iffy about the objectives panel being so large, I think it might work better as a panel accessed from the pause menu like in several other RTS games I have seen. Also, that is a pretty decent sized panel that is not being used in multiplayer, which most of the time has one simple objective (kill the other guy/guys) that doesn't change.
I could only see such an area of the screen being taken up with objectives being useful/convenient/necessary if in the campaign we frequently have our objective change, which is possible, but I still think it would be better if that corner was being used for something else. Mostly because I could see experienced players getting annoyed by having a screen constantly reminding them what they need to do. I think it would be better if a player could access it if they forgot their objectives, but it shouldn't be there all the time, because it isn't USEFUL all the time(only useful if you forgot your objective) like knowing a variable which changed far more frequently, like gold,mana, creature number, etc.
Edit: I also saw that the top right hand corner is not being used, but I see that notifications stack up on the right hand side, so I agree that it would be best to leave that place unused so as to leave maximum room in case of notification overload or some such