I don't think it's something we would ever consider. Not only are there many, many more additional hoops to jump through, without vastly changing the game, it would simply not be something we would be happy to release on a console.
A WFTO-inspired game is another story entirely though, and could be something to look at in the future.
Rather than console ports I want to see a kickstarter form as
If we raise XX, you get the game with ...
If we raise XY, you get the game with 2 more campaigns and a bonus creatures
If we raise XZ, you get 3 more campaigns, bons creatures and traps and we can implement better graphics
If we raise ..., you get the game with ... and we can add and implement this and that (overworld map where you can coordinate your overworld attacks by sending creatures through portal and they return with something/do not return...
As Zuriki said, we are not on a strict time-frame nor on a budget, so we are going to make the game as good as possible regardless of the funding.
More funding, however, could result in merchandise and/or boxed copies being available, or allow us to have an actual marketing budget (ie, more money = more publicity = more players = game has a longer life), but that's something we will look at closer to the time.
I hope that's a joke, a million pounds would be a ridiculous amount of money, if we were to make a kick starter I'd probably be looking at 100,000 - 200,000 dollars. Mainly to pay for the UE3 license (We have more possibilities for the game this way) and perhaps to allow some of our team members to go full time, which some of them have been wanting to do but need some way to live out of it.
Either way we will be porting the game to Mac at least, I haven't decided on additional platforms yet (Linux, Mobile) but at some point I'll give you guys an update on that.
Well, I didn't think a million was likely, I was just asking hypothetically, but it wasn't a joke,the fifty million comment was a joke though, I just seriously wanted to know what kind of money it takes to port a game to console.
We're not even considering console ports, the genre doesn't port well to console in the first place, but also there are lots of issues with licensing and technical issues with the consoles' outdated hardware.
We probably won't do this, we're not working to a strict time-frame because we don't have a publisher; we'll take as long as we need to make the game and anything else after that we'll release as DLC/Patches.
the thing is though, that would just mean the more money they raise, the longer it will take to make, and on the flip side, the less money they make, the worse the game is, I would rather that reaching the preset target means making the game, and making more money means making the same game, faster, by being able to hire more staff.
that's fair enough, but it is a shame, I don't think the genre ports badly, (look at From Dust, a console excluside god-game!) certainly not as badly as something like Command & Conquer (which was ported and was reasonably successful on console)
But still, hypothetically, is there an amount of money that would make you guys consider a slightly stripped back console port? maybe even for next gen consoles since this gen like you say is outdated, and you are taking your time, by the time you finish the next gen might be out already!