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What do you NOT want to see in WftO?

ShadowTiger

Crackpot
WFTO Founder
Dec 10, 2011
223
101
350
New York
#23
Dirt walls can never, ever be as sturdy as stone (Not the impermeable bedrock...) that is dug out by imps. Dirt clods can be saved up in an area or something and rebuilt, but once a wall is undone, it can only be recompiled by a lot of hard work by the imps, and even then, it isn't impermeable.

Just a thought.

For example, four levels of permeability and restoration:

  1. Barricades, like in DK2. Quick to create and put up, but they sure don't last forever...
  2. Collect dirt to assemble into a "Wall plug" in the place where a wall used to be, only on your territory, probably. Takes half the hits to destroy, but can be reinforced, though not to nearly the strength of a real reinforced wall. Basically the sides of mine caverns, with those wooden reinforcements.
  3. Standard Dirt, pre-dug. Can be reinforced. The only way to make the above dirt-clod walls redone is via a very expensive spell or dungeon special, perhaps.
  4. Bedrock - Absolutely impermeable. No exceptions. Never destroyed, never created.
 
Likes: Amon
#24
To clarify the wall thing, I often found myself accidentally tearing down a wall, and then replacing it with a barricade, which worked for stopping enemies from moving freely, but the way DK2 was designed it made it so certain rooms were too dark to see anything in (due to light sources being programmed into the wall). This could be easily avoided with having standing lighting at certain distances.
 

Medjay

Shadow
WFTO Backer
Aug 23, 2012
1,095
491
485
25
Canterbury
#25
No infiltrating enemy walls and breaking through them, because DK2 ruined the concept of a safe haven dungeon.
No official music from official bands (disco inferno was annoying)
No spamming/rushing with useless units on multi-player, I like a decent game not some cannon fodder round.
Sorry, this is probablly going to be a stupid question, but I have not played DK1, so I wouldn't know.
You make it sound as if you shouldn't be able to penetrate enemies reinforced walls? If so, how does one kill a foe who just reinforces their dungeon and just sits there forever?
 

Baelrog

Cultist
WFTO Backer
Jan 14, 2013
36
12
195
33
#26
- A cartoony atmosphere, like in D2. I would really prefer this game to resemble DK1 over DK2. There are too many cartoony games out there already and it doesn't fit the idea behind this game (that being evil).
- To many neutralish and/or human minions such as the Rogue (just some random human), Salamander (meh, give back the demon spawn already), Dark Elf (Didn't look that dark, more like a random human), Beatles/Fly/Spider (these felt like they should be neutral creatures), even the goblins were almost cute (and retarded). The Mistress also suddenly turned from demonic torturing machine (DK1) into some random human sl*t wearing latex (DK2).
- Sluggish combat. DK1 was fine, but in DK2 the combat was really clumsy and sluggish.
- Useless spells or traps. Spike trap for example, it fired once, did some damage and then no one would step on it because creatures would just stand next to it until it was destroyed. That was poor design. Every thing should have a functional purpose in the game.
 
Likes: Amon
Jan 3, 2013
3,245
739
495
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#27
Sorry, this is probablly going to be a stupid question, but I have not played DK1, so I wouldn't know.
You make it sound as if you shouldn't be able to penetrate enemies reinforced walls? If so, how does one kill a foe who just reinforces their dungeon and just sits there forever?
By a wonderful spell called Tremor. Just charge it to 20k gold and it will break the good number of enemy's reinforced walls. Or 10k and turn one wall into mere rock. Kinda expensive as hell.
 
Jan 3, 2013
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#29
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- Useless spells or traps. Spike trap for example, it fired once, did some damage and then no one would step on it because creatures would just stand next to it until it was destroyed. That was poor design. Every thing should have a functional purpose in the game.
Spike and poison traps were great in small areas and prevented enemy from rushing you. Also they had close to 0 mana upkeep, unlike Lightning Trap or Cannon.
 
#31
wow armors, furrys or girls with catears, an avatar who is nesseceary and wall penetrating. (unless you have to buy expensive things to do this)
I must, sadly, disagree with you except on the grounds of over sized useless WoW armor, and the Avatar. Other than that I actually would like to see some of this. Lycans are awesome, and busting through your walls would be more of an annoyance and less permanently destructive if you could rebuild a wall.
 
Jan 7, 2012
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#33
I must, sadly, disagree with you except on the grounds of over sized useless WoW armor, and the Avatar. Other than that I actually would like to see some of this. Lycans are awesome, and busting through your walls would be more of an annoyance and less permanently destructive if you could rebuild a wall.
im just tired of generic blue, busty catgirls and similar stuff. If they implement a furry race it should look more animalic and not like a fur human with a sympatic puppy head, For the walls I just really liked the dk1 mechanic, maybe it will be customisable for skyrmish rounds to fit everyones taste.
 
Likes: SilentJet

Azrael

Templar
WFTO Backer
Jan 5, 2013
66
38
225
#34
I must, sadly, disagree with you except on the grounds of over sized useless WoW armor, and the Avatar. Other than that I actually would like to see some of this. Lycans are awesome, and busting through your walls would be more of an annoyance and less permanently destructive if you could rebuild a wall.
Well, anthropomorphic animals could be fine, let's just avoid some of the deeper recesses of the furry fandom. There's a world of differences between a werewolf and a human with a fox head, fur and tail who only has a single goal in life.

I wouldn't mind the WoW armor as long as the guy wearing it is as useless as the armor.
 

Amon

Ember Demon
Apr 14, 2012
2,267
812
540
24
Somewhere
subterraneangames.com
#35
Things that I don't want to see... Hmm...

Please insert WftO terms to replace DK2 terms.

If there is a song that plays when a creature wins the Jackpot in the Casino, it should be able to be SWITCHED OFF. Disco Inferno was kinda funny the first time it was played, but after that, it was just annoying. Especially if the Creature was a Bile Demon, and your treasury was on the other end of the universe from the Casino.

I also want to see the Training system similar to Dungeon Keeper 1 - DK2's sucked. The Combat Pit was a good idea as an Entertainment source, but not as an advanced Training Room. Maybe, in the 'Vein's of Evil' mechanic, you should be able to upgrade the Training Room's maximum level for training, from 4 to 8, and have LVL's 9 & 10 as Combat Only.
 

sorudo

Gargoyle
WFTO Backer
Jan 3, 2013
289
91
315
building my dungeon
#36
im just tired of generic blue, busty catgirls and similar stuff. If they implement a furry race it should look more animalic and not like a fur human with a sympatic puppy head, For the walls I just really liked the dk1 mechanic, maybe it will be customisable for skyrmish rounds to fit everyones taste.
the question is still what cat girl you're talking about, you have the full cat-like cat girl and the human with cat trait cat girl.
cat-like:
http://images5.fanpop.com/image/photos/31400000/Cat-Girl-furries-31470995-637-825.jpg
cat-traited:
http://fc03.deviantart.net/fs70/f/2012/317/0/7/catgirl_by_zaydo-d5kuxyz.png

i am to much an anime fan to deny i like the second one more, tho i do have to say that WftO is not a game to introduce such things.
 
#37
You must admit a certain amount of humor in finding a "cat-like" image with blue underwear sticking out..

I think that the Lycan from 4 edition D&D is about right, but should be more animalistic (like hunched towards the ground)


There's also the approach of having them be human with slight animal qualities:

and then changing into a more beastly form via time of play, or spell, or battle scenario


Or one could simply have them be a four legged beast that is mostly a giant wolf


Of course, there's always the ever popular skimpy approach.. But I think that's best left to the Succubi.
 

Fireeye

Augre
WFTO Backer
Dec 30, 2012
1,155
687
510
Ze Germany
#38
the question is still what cat girl you're talking about, you have the full cat-like cat girl and the human with cat trait cat girl.
cat-like:
http://images5.fanpop.com/image/photos/31400000/Cat-Girl-furries-31470995-637-825.jpg
cat-traited:
http://fc03.deviantart.net/fs70/f/2012/317/0/7/catgirl_by_zaydo-d5kuxyz.png

i am to much an anime fan to deny i like the second one more, tho i do have to say that WftO is not a game to introduce such things.
The first one is Furry (which should be avoided in general, imo), while the second one has nothing to seek in the Dungeon of an Underlord that represents evil incarnate.
 

Lord of Riva

The Lord
WFTO Founder
Dec 29, 2012
2,786
923
540
31
#39
While i dont need creatures/Females in General that are just Fan-Service or mostly bare skinned Tits and asses on legs.
Im not entirely against the "furry" approach here. (ever heard about Overgrowth? or some thingies featured by Breath of Fire 1 & 2 for example? )

If you make it a little more Wild, a little less Sexy it could just work.

the second picture (i like anime style generaly) just doesnt work in WFTO.
 

Fireeye

Augre
WFTO Backer
Dec 30, 2012
1,155
687
510
Ze Germany
#40
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