Hi guys, This thread is a dual purpose for me, firstly it's a shameless plug of my recent map The Betrayal, additionally I thought it'd be good to gauge the kind of maps that people like to play, which will be useful for me and hopefully for other people on here who enjoy making maps. Firstly, my map. I've designed The Betrayal to be a 3 vs 1 map as I hadn't seen many of them in the Workshop and fancied playing such a map, so I made one. My map separates a single Underlord from another three with a bridge across a void. The single Underlord gets access to two Gold Shrines a Mana Shrine and three Underworld Gateways, the other Underlords get much less space, a single gateway each and have to squabble over a single Gold Shrine. Essentially you could argue that the Single Underlord has the advantage, hence why it might take three others to take him or her on. I've tried to add some other features to make it interesting such as points from which the two sides can interact whilst not been able to get direct access to each other, clever trap or minion placement could certainly cause disruption (on playing it would become obvious what I mean). The central path is also highly defendable if you can claim it quick, I see it as being a battle of attrition. I could go on but don't want to write an essay, if it sounds like your sort of thing please have a go and let me know what you think! Secondly I wanted to know what kind of maps people like; one-player scenarios, 1 vs 1, 2 vs 2, FFA, etc. Do people like sloth, king of the hill, quick, slow, tower defense, attrition games, big, small, etc. You get the idea. I personally like FFA where you have to defend a few strategic points and there is something of value to coax you out and take the risk of spreading out to harder to defend areas. I like single player scenarios where there are lots of Empire forces, lots of treasures and a tough challenge with a real risk of getting your ass handed to you. But that's just me, I'd love to hear what other people look for in a map!