At first I want to say I just LOVE that game and I was looking for a DK follow up since many, many years. I love what the developers did and I am mostly happy with the new editor and the mighty script. Excellent work!
But progressing in the campaign I really wonder why there are just so few traps and defences? Dungeon Keeper was great in building evil traps for enemies who are about to break into your dungeon. In WFTO I feel it's more just a matter to setup a rally flag if someone breaks into your dungeon, instead of killing them with traps & Defences.
DK2 had many traps:
Traps in Dungeon Keeper 2:
Thank you for your feedback, suggestions and kind words on my humble posts!
But progressing in the campaign I really wonder why there are just so few traps and defences? Dungeon Keeper was great in building evil traps for enemies who are about to break into your dungeon. In WFTO I feel it's more just a matter to setup a rally flag if someone breaks into your dungeon, instead of killing them with traps & Defences.
DK2 had many traps:
Traps in Dungeon Keeper 2:
- Sentry Trap
- Fear Trap
- Alarm Trap
- Poison Gas Trap
- Spike Trap
- Trigger Trap
- Boulder Trap
- Freeze Trap
- Lightning Trap
- Fireburst Trap
- Jack-In-The-Box Trap
Thank you for your feedback, suggestions and kind words on my humble posts!